The Rules

This is a LIVING DECK project. That means that this deck will change and evolve over time.

1: I'll keep decklists posted each week, keep notes of every game I play, explain changes in the deck and describe my favored plays.
2. I can only make 5 material changes a week. A material change is any change that isn't a) an exchange of a land that only has mana abilities for another land that only has mana abilities; b) an exchange of a card in the deck that has a non-mana ability for a land that only has mana abilities; or c) a switch to a strictly better* card (like, from a new set).
3. I can only remove a card to make a material change if I've resolved the card twice.
4. Volrath's Shapeshifter; Haakon, Stromgald Scourge; and Scion of the Ur-Dragon must stay in the deck.

*"Strictly better" is a term that's tossed around a lot, but we're going to use it correctly here. A card is strictly better if it is identical in all ways except at least one value that, in a vacuum, is better. Though creature types aren't normally considered when determining if a card is strictly better, for purposes of this deck, the creature types "knight" and "dragon" are strictly better than all others.
Examples:
Raging Goblin is strictly better than Mon's Goblin Raiders. It has the same mana cost, power and toughness, but also has haste. If there was a card that said "all creatures with haste come into play tapped," Raging Goblin would STILL be strictly better -- you evaluate cards by this metric in a vacuum.
Savannah Lions is not strictly better than Squire. Lions is clearly better, but it has a worse toughness. Therefore, it's not strictly better. Isamaru, Hound of Konda, isn't strictly better than either card -- is has the Legendary supertype, which is a drawback.
●The instant supertype is better than the sorcery supertype -- if two spells are identical, except that one's instant and the other's a sorcery, the instant's strictly better.