Friday, October 14, 2011

First changes

So, we're changing 14 cards in the deck this week.

Such a massive change doesn't break the rules -- we're going to go overboard on the mana base and then prune it back in future weeks. It's hard to get real testing in when you're spending most of your turns working around your mana.

So, 5 material changes (my max for the week): 5 Swamps traded in for one each of the Zendikar fetches.

Then we're changing out 5 Forests, 2 Islands and 2 Plains for 9 of the RAV/GPT/DIS duals. The one we're not including? Steam Vents. I'm not a fan of Overgrown Tomb -- most of my 2-color 3-drops are GB, so it's awkward -- but Steam Vents is next to useless for the deck. (I really want my U and R lands to be tapping for G, B or W. I don't have much use for U or R.)

It's a turrible, boring change, but I really need to not be fighting my manabase. It's just a horrible thing that makes baby Buddha scowl. (That and I can carry over any changes I want to make after Saturday to next week -- it's not like I've played enough to satisfy any of my rules so far this week.)

Other cards I'm considering for inclusion: Intuition, Eladamri's Call and Regrowth. (More boring crap, I know.)
Other cards that I want to chop: Aluren, Conspiracy, Disciple of Griselbrand (he's just the worst sac outlet in the deck, but I really like this dude), Hibernation Sliver and Glimpse of Nature.

No comments:

Post a Comment