Sunday, October 16, 2011

Second Changes

I know I just posted first changes two days ago -- but it was a Friday, and this is a Sunday. New week!

Besides, after a few more frustrating games, I confirmed a few suspicions.
1. Aluren is terrible. It's absolutely horrible. I've loved this card for so long, but it just doesn't do anything. I don't have the engine to abuse it properly, I don't have a game-ending plays to make it good game once it resolves, and the cards it plays nice with are two different types -- meaning it's hellishly difficult to resolve all three. The fact that others can play Phantasmal Image into it for free just makes it that much worse. Resolved twice, and it's outta here.

2. Goryo's Vengeance is just a low-rent Necromancy. I couldn't resolve this card twice, so it's still in, but it's just worse in almost every respect compared to the enchantment. I've sat on it, with no valid targets, in three of the last five games I've played. The exile clause means you really only want to use it when you either a) can really stick it to your opponents or b) when you have no choice.

3. I need at least one creature-based enchantment or artifact removal spell. I'm leaning toward both an Uktabi Orangutan and a Viridian Zealot. One's cheaper, the other doesn't fold to Torpor Orb.

4. Scavenging Ooze is choice, but he don't nuke graves like I want -- I'm already hurting for green mana due to Survival and all the double green in the deck. I'm thinking a Nihil Spellbomb or a Withered Wretch might be in order.

5. I want a Mana-Charged Dragon for Scion. The Trample!

6. I need an Anger. It literally makes me sick to say that, because he's in every single deck with red, and it's just a no-brainer with Survival of the Fittest (something I'm trying to avoid), but I'm so aggro-based that I really need the haste. I've been whiffing a lot on attack steps to removal, and that ain't kosher.

7. I need a cheap dude that EtB and kills a dude. Fleshbag Marauder, Big Game Hunter (that should be hyphenated, Wizards!) and Bone Shredder all fit the bill. (Thanks for the heads up on Bone Shredder, Travis.)

8. Finally, I wanted the deck to play Volrath's Shapeshifter, Haakon and Scion as differing threats that had some synergy. The way the deck's shaping up, I'm running Haakon with Shapeshifter and Scion backup; Haakon's awesome, but he can't hold down a table by himself yet. (Stillmoon Cavalier may change that. With enough control and a dose of mana, I think he might get there.) My next few games will concentrate on getting Shapeshifter to hold its own. I'll try to kill someone with him and see what I wish I'd had.

So, the changes:
-Aluren
-Hibernation Sliver
-Dominating Licid

Aluren is terrible, as said above; the other two are just way too cute (re: narrow). It's a shame, because I wanted to make like 14 Licids, but it just wasn't in the cards.

+Anger
+Fleshbag Marauder
+Viridian Zealot

No comments:

Post a Comment